08
Torch
Grab the torch. Carrying it earns points.
One torch, one carrier, everyone else wants it. Points only come from moving — so no, you can't just camp out in a backyard with it.
The rules
- Whoever carries the torch earns points — only while moving and only inside the zone.
- Taking over: catch up to the carrier and scan their code.
- After a handover, the old carrier must stand still for 15 seconds. Running early extends the lock.
- The new carrier is briefly off the map and then safe from scanning for 30 seconds.
- The longer someone holds it, the more often their position lights up.
- Golden tile: appears somewhere every few minutes — grants double points.
Players
3–16
Duration
approx. 45 min