02
Orbit
Stay close to the hunter, but not too close
One person hunts, everyone else orbits them like moths around a lamp. Getting close earns points, hiding in a corner costs them. Getting caught isn't a disaster — then you're the hunter.
The rules
- Every few seconds, everyone is ranked by distance to the hunter: the closest third earns points, the farthest third loses them.
- Only the ranking counts, never the actual distance — small and large fields are equally fair.
- The hunter always shows on the map; the prey never see each other.
- Whoever gets caught becomes the new hunter; the old one is briefly safe.
- Above 20 km/h nothing counts anymore — driving a car won't help you here.
- Without fresh GPS you count as the farthest third. Going dark is not a strategy.
Catching: walk up and tag them. The caught player then shows their code, and the hunter scans it — just being nearby isn't enough.
Players
4–20
Duration
approx. 45 min